-void Material::Loader::init()
-{
- if(Resources *res = dynamic_cast<Resources *>(coll))
- srgb = res->get_srgb_conversion();
- else
- srgb = false;
-
- add("ambient", &Loader::ambient);
- add("diffuse", &Loader::diffuse);
- add("specular", &Loader::specular);
- add("emission", &Loader::emission);
- add("shininess", &Loader::shininess);
- add("reflectivity", &Loader::reflectivity);
-}