- glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, &ambient.r);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, &diffuse.r);
- glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, &specular.r);
- glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, &emission.r);
- glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, shininess);
+ static MaterialRegistry registry;
+ static bool initialized = false;
+ if(!initialized)
+ {
+ initialized = true;
+ registry.register_type<BasicMaterial>("basic");
+ registry.register_type<PbrMaterial>("pbr");
+ }
+ return registry;