-}
-
-void Material::update_parameter(int mask) const
-{
- if(cur_obj!=this)
- return;
-
- if(mask&AMBIENT)
- glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, &ambient.r);
- if(mask&DIFFUSE)
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, &diffuse.r);
- if(mask&SPECULAR)
- glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, &specular.r);
- if(mask&EMISSION)
- glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, &emission.r);
- if(mask&SHININESS)
- glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, shininess);