-#include <msp/core/hash.h>
-#include <msp/strings/format.h>
-#include "basicmaterial.h"
-#include "gl.h"
-#include "pbrmaterial.h"
-#include "resources.h"
-#include "texturing.h"
-#include "uniform.h"
-
-using namespace std;
-
-namespace Msp {
-namespace GL {
-
-Program *Material::create_compatible_shader() const
-{
- return new Program(create_program_source());
-}
-
-const Program *Material::create_compatible_shader(DataFile::Collection &coll) const
-{
- string source = create_program_source();
- string name = format("_material_%016x.glsl", hash64(source));
- Program *shprog = coll.find<Program>(name);
- if(shprog)
- return shprog;
-
- shprog = new Program(create_program_source());
- try
- {
- coll.add(name, shprog);
- }
- catch(...)
- {
- delete shprog;
- throw;
- }
-
- return shprog;
-}
-
-void Material::attach_texture_to(const Texture *tex, Texturing &texturing, ProgramData &tex_shdata, const string &name) const
-{
- if(!tex)
- return;
-
- int unit = -1;
-
- if(const Uniform *uni = tex_shdata.find_uniform(name))
- if(const Uniform1i *uni_int = dynamic_cast<const Uniform1i *>(uni))
- unit = uni_int->get();
-
- if(unit<0)
- unit = texturing.find_free_unit(name);
- if(unit<0)
- throw runtime_error("no free texunit");
-
- texturing.attach(unit, *tex, sampler);
- tex_shdata.uniform(name, unit);
-}
-
-Material::MaterialRegistry &Material::get_material_registry()
-{
- static MaterialRegistry registry;
- static bool initialized = false;
- if(!initialized)
- {
- initialized = true;
- registry.register_type<BasicMaterial>("basic");
- registry.register_type<PbrMaterial>("pbr");
- }
- return registry;
-}
-
-
-Material::Loader::Loader(Material &m):
- CollectionObjectLoader(m, 0)
-{ }
-
-Material::Loader::Loader(Material &m, Collection &c):
- CollectionObjectLoader(m, &c)
-{ }
-
-void Material::Loader::init_actions()
-{
- add("sampler", &Loader::sampler);
-}
-
-void Material::Loader::sampler(const std::string &name)
-{
- obj.sampler = &get_collection().get<Sampler>(name);
-}
-
-
-DataFile::Loader::ActionMap Material::GenericLoader::shared_actions;
-
-Material::GenericLoader::GenericLoader(DataFile::Collection *c):
- coll(c)
-{
- set_actions(shared_actions);
-}
-
-void Material::GenericLoader::init_actions()
-{
- get_material_registry().add_all(*this);
-}
-
-} // namespace GL
-} // namespace Msp