- features.arb_separate_shader_objects = (ver>=Version(4, 10));
- features.arb_uniform_buffer_object = (ver>=Version(1, 50));
- features.ext_gpu_shader4 = (ver>=Version(1, 20));
- features.ext_texture_array = (ver>=Version(1, 30));
- features.uniform_binding_range = (ver>=Version(4, 30) ? 84 : ver>=Version(4, 0) ? 60 :
- ver>=Version(3, 30) ? 36 : 24);
- features.texture_binding_range = (ver>=Version(4, 30) ? 96 : ver>=Version(4, 0) ? 80 :
- ver>=Version(1, 50) ? 48 : ver>=Version(1, 40) ? 32 : 16);
+ features.arb_separate_shader_objects = (ver>=Version(4, 1));
+ features.arb_uniform_buffer_object = (ver>=Version(3, 2));
+ features.ext_gpu_shader4 = (ver>=Version(2, 1));
+ features.ext_texture_array = (ver>=Version(3, 0));
+ features.uniform_binding_range = (ver>=Version(4, 3) ? 84 : ver>=Version(4, 0) ? 60 :
+ ver>=Version(3, 3) ? 36 : 24);
+ features.texture_binding_range = (ver>=Version(4, 3) ? 96 : ver>=Version(4, 0) ? 80 :
+ ver>=Version(3, 2) ? 48 : ver>=Version(1, 4) ? 32 : 16);
+ features.storage_texture_binding_range = 8;