- virtual HyperBox<T, D> get_axis_aligned_bounding_box() const;
- virtual bool check_intersection(const Ray<T, D> &) const;
+ virtual BoundingBox<T, D> get_axis_aligned_bounding_box() const;
+ virtual bool contains(const LinAl::Vector<T, D> &) const;
+ virtual unsigned get_max_ray_intersections() const { return 2; }
+ virtual unsigned get_intersections(const Ray<T, D> &, SurfacePoint<T, D> *, unsigned) const;