- if(ARB_draw_buffers)
- glDrawBuffers(color_bufs.size(), &color_bufs[0]);
- else if(MSP_draw_buffer)
- glDrawBuffer(first_buffer);
+ if(ARB_direct_state_access)
+ {
+ /* ARB_direct_state_access ties the availability of these functions to
+ framebuffers themselves, so no further checks are needed. */
+ glNamedFramebufferDrawBuffers(id, color_bufs.size(), &color_bufs[0]);
+ glNamedFramebufferReadBuffer(id, first_buffer);
+ }
+ else
+ {
+ if(ARB_draw_buffers)
+ glDrawBuffers(color_bufs.size(), &color_bufs[0]);
+ else if(MSP_draw_buffer)
+ glDrawBuffer(first_buffer);