- void create_glyph_vertices();
- void create_glyph_vertices(const Glyph &, VertexArrayBuilder &);
- void prepare_render() const;
- void draw_glyph(unsigned) const;
- float get_glyph_advance(unsigned) const;
+ template<class C>
+ float get_string_width(const std::string &str) const
+ {
+ typename C::Decoder dec;
+ return get_string_width(str, dec);
+ }
+
+ float get_string_width(const std::string &str) const
+ { return get_string_width<StringCodec::Utf8>(str); }
+
+ /** Builds the primitives for a string. Two-dimensional vertex and texture
+ coordinates are generated. Size 1.0 is used for building; set up the
+ builder's matrix before the call. The texture is not bound, to avoid
+ unnecessary bindings when creating meshes. */
+ void build_string(const std::string &, StringCodec::Decoder &, PrimitiveBuilder &) const;
+
+ template<class C>
+ void build_string(const std::string &str, PrimitiveBuilder &pb) const
+ {
+ typename C::Decoder dec;
+ build_string(str, dec, pb);
+ }
+
+ void build_string(const std::string &str, PrimitiveBuilder &pb) const
+ { return build_string<StringCodec::Utf8>(str, pb); }
+
+private:
+ void create_glyph_quad(const Glyph &, PrimitiveBuilder &) const;
+ float get_glyph_advance(unsigned, unsigned = 0) const;
+ unsigned get_ligature(unsigned, unsigned) const;