void set_texture(const Texture2D &);
void add_glyph(unsigned, float, float, float, float, float, float, float, float, float);
float get_default_size() const { return default_size; }
float get_ascent() const { return ascent; }
float get_descent() const { return descent; }
void set_texture(const Texture2D &);
void add_glyph(unsigned, float, float, float, float, float, float, float, float, float);
float get_default_size() const { return default_size; }
float get_ascent() const { return ascent; }
float get_descent() const { return descent; }