- glTexImage3D = reinterpret_cast<PFNGLTEXIMAGE3DPROC>(get_proc_address("glTexImage3DEXT"));
- glTexSubImage3D = reinterpret_cast<PFNGLTEXSUBIMAGE3DPROC>(get_proc_address("glTexSubImage3DEXT"));
+ glTexImage3D = reinterpret_cast<PFNGLTEXIMAGE3DEXTPROC>(get_proc_address("glTexImage3DEXT"));
+ glTexSubImage3D = reinterpret_cast<PFNGLTEXSUBIMAGE3DEXTPROC>(get_proc_address("glTexSubImage3DEXT"));