- fbo[i].clear(COLOR_BUFFER_BIT|DEPTH_BUFFER_BIT);
- camera.set_look_direction(env_tex.get_face_direction(face));
- camera.set_up_direction(env_tex.get_t_direction(face));
- env_renderer.begin(&camera);
- env_renderer.exclude(renderable);
- env_renderer.exclude(*this);
- env_renderer.render(environment);
+ fbo[i].clear();
+ camera.set_look_direction(TextureCube::get_face_direction(face));
+ camera.set_up_direction(TextureCube::get_t_direction(face));
+ renderer.set_camera(camera);
+ renderer.render(environment);