shdata.uniform(base+".darkness", 1.0f);
shdata.uniform(base+".matrix_index", 0);
shdata.uniform(base+".region", Vector4(0.0f, 0.0f, 1.0f, 1.0f));
shdata.uniform(base+".darkness", 1.0f);
shdata.uniform(base+".matrix_index", 0);
shdata.uniform(base+".region", Vector4(0.0f, 0.0f, 1.0f, 1.0f));