+ renderer.set_texture("source", &color_buf, &nearest_sampler);
+ renderer.set_texture("curve", &curve, &linear_sampler);
+ quad.draw(renderer);
+}
+
+void ColorCurve::set_debug_name(const string &name)
+{
+#ifdef DEBUG
+ shdata.set_debug_name(name+" [UBO]");
+ curve.set_debug_name(name+"/curve.tex1d");
+#else
+ (void)name;
+#endif