- glVertexArrayAttribFormat(id, t, sz, GL_FLOAT, false, offset);
- glVertexArrayAttribBinding(id, t, binding);
- glEnableVertexArrayAttrib(id, t);
+ glVertexArrayAttribFormat(id, sem, sz, GL_FLOAT, false, offset);
+ glVertexArrayAttribBinding(id, sem, binding);
+ glEnableVertexArrayAttrib(id, sem);