BindRestore _bind(this);
glTexStorage2D(target, levels, storage_fmt, size, size);
apply_swizzle();
BindRestore _bind(this);
glTexStorage2D(target, levels, storage_fmt, size, size);
apply_swizzle();
glTexImage2D(face, level, storage_fmt, s, s, 0, comp, type, data);
if(level==0)
glTexImage2D(face, level, storage_fmt, s, s, 0, comp, type, data);
if(level==0)
glTexSubImage2D(face, level, x, y, wd, ht, comp, type, data);
if(auto_gen_mipmap && level==0)
glTexSubImage2D(face, level, x, y, wd, ht, comp, type, data);
if(auto_gen_mipmap && level==0)