#include <msp/gl/extensions/ext_texture3d.h>
#include <msp/gl/extensions/ext_texture_array.h>
#include <msp/graphics/image.h>
#include <msp/gl/extensions/ext_texture3d.h>
#include <msp/gl/extensions/ext_texture_array.h>
#include <msp/graphics/image.h>
+
+ bool direct = ARB_texture_storage && ARB_direct_state_access;
+ if(!direct)
+ {
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(target, id);
+ }
+
+ allocate_(level);
+
+ if(!direct)
+ glBindTexture(target, 0);
+}
+
+void Texture3D::allocate_(unsigned level)
+{
- glTextureStorage3D(id, levels, storage_fmt, width, height, depth);
+ glTextureStorage3D(id, levels, fmt, width, height, depth);
- glTexStorage3D(target, levels, storage_fmt, width, height, depth);
+ glTexStorage3D(target, levels, fmt, width, height, depth);
return sub_image(level, 0, 0, 0, size.x, size.y, size.z, data);
return sub_image(level, 0, 0, 0, size.x, size.y, size.z, data);
+ image_(level, data);
+
+ if(auto_gen_mipmap && level==0)
+ {
+ generate_mipmap_();
+ allocated |= (1<<levels)-1;
+ }
+
+ glBindTexture(target, 0);
+}
+
+void Texture3D::image_(unsigned level, const void *data)
+{
- PixelComponents comp = get_components(storage_fmt);
+ LinAl::Vector<unsigned, 3> size = get_level_size(level);
+ GLenum fmt = get_gl_pixelformat(storage_fmt);
+ GLenum comp = get_gl_components(get_components(storage_fmt));
- glTexImage3D(target, level, storage_fmt, size.x, size.y, size.z, 0, comp, type, data);
+ glTexImage3D(target, level, fmt, size.x, size.y, size.z, 0, comp, type, data);
}
void Texture3D::image(unsigned level, PixelComponents comp, DataType type, const void *data)
}
void Texture3D::image(unsigned level, PixelComponents comp, DataType type, const void *data)
- Conditional<BindRestore> _bind(!ARB_direct_state_access, this);
- allocate(level);
+ bool direct = (ARB_direct_state_access && (ARB_texture_storage || (allocated&(1<<level))));
+ if(!direct)
+ {
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(target, id);
+ }
GLenum type = get_gl_type(get_component_type(storage_fmt));
if(ARB_direct_state_access)
glTextureSubImage3D(id, level, x, y, z, wd, ht, dp, comp, type, data);
GLenum type = get_gl_type(get_component_type(storage_fmt));
if(ARB_direct_state_access)
glTextureSubImage3D(id, level, x, y, z, wd, ht, dp, comp, type, data);
glTexSubImage3D(target, level, x, y, z, wd, ht, dp, comp, type, data);
if(auto_gen_mipmap && level==0)
glTexSubImage3D(target, level, x, y, z, wd, ht, dp, comp, type, data);
if(auto_gen_mipmap && level==0)
}
void Texture3D::sub_image(unsigned level, int x, int y, int z, unsigned wd, unsigned ht, unsigned dp, PixelComponents comp, DataType type, const void *data)
}
void Texture3D::sub_image(unsigned level, int x, int y, int z, unsigned wd, unsigned ht, unsigned dp, PixelComponents comp, DataType type, const void *data)
PixelFormat fmt = pixelformat_from_image(img);
storage(make_pixelformat(get_components(fmt), get_component_type(fmt), use_srgb_format), w, h, d, lv);
PixelFormat fmt = pixelformat_from_image(img);
storage(make_pixelformat(get_components(fmt), get_component_type(fmt), use_srgb_format), w, h, d, lv);