-
- bool direct = ARB_texture_storage && ARB_direct_state_access;
- if(!direct)
- {
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(target, id);
- }
-
- allocate_(level);
-
- if(!direct)
- glBindTexture(target, 0);
-}
-
-void Texture3D::allocate_(unsigned level)
-{
if(ARB_direct_state_access)
glTextureStorage3D(id, levels, fmt, width, height, depth);
else
if(ARB_direct_state_access)
glTextureStorage3D(id, levels, fmt, width, height, depth);
else
glTexStorage3D(target, levels, fmt, width, height, depth);
glTexStorage3D(target, levels, fmt, width, height, depth);
return sub_image(level, 0, 0, 0, size.x, size.y, size.z, data);
return sub_image(level, 0, 0, 0, size.x, size.y, size.z, data);
GLenum fmt = get_gl_pixelformat(storage_fmt);
GLenum comp = get_gl_components(get_components(storage_fmt));
GLenum type = get_gl_type(get_component_type(storage_fmt));
GLenum fmt = get_gl_pixelformat(storage_fmt);
GLenum comp = get_gl_components(get_components(storage_fmt));
GLenum type = get_gl_type(get_component_type(storage_fmt));
GLenum comp = get_gl_components(get_components(storage_fmt));
GLenum type = get_gl_type(get_component_type(storage_fmt));
if(ARB_direct_state_access)
glTextureSubImage3D(id, level, x, y, z, wd, ht, dp, comp, type, data);
else
GLenum comp = get_gl_components(get_components(storage_fmt));
GLenum type = get_gl_type(get_component_type(storage_fmt));
if(ARB_direct_state_access)
glTextureSubImage3D(id, level, x, y, z, wd, ht, dp, comp, type, data);
else
glTexSubImage3D(target, level, x, y, z, wd, ht, dp, comp, type, data);
glTexSubImage3D(target, level, x, y, z, wd, ht, dp, comp, type, data);
}
void Texture3D::sub_image(unsigned level, int x, int y, int z, unsigned wd, unsigned ht, unsigned dp, PixelComponents comp, DataType type, const void *data)
}
void Texture3D::sub_image(unsigned level, int x, int y, int z, unsigned wd, unsigned ht, unsigned dp, PixelComponents comp, DataType type, const void *data)
return LinAl::Vector<unsigned, 3>(w, h, d);
}
return LinAl::Vector<unsigned, 3>(w, h, d);
}