for the texture. */
void storage(PixelFormat, unsigned wd, unsigned ht, unsigned sm);
for the texture. */
void storage(PixelFormat, unsigned wd, unsigned ht, unsigned sm);
virtual void image(const Graphics::Image &, unsigned = 0);
unsigned get_width() const { return width; }
virtual void image(const Graphics::Image &, unsigned = 0);
unsigned get_width() const { return width; }