+#ifndef MSP_GL_TEXTURE2DMULTISAMPLE_H_
+#define MSP_GL_TEXTURE2DMULTISAMPLE_H_
+
+#include "texture.h"
+
+namespace Msp {
+namespace GL {
+
+class Texture2DMultisample: public Texture
+{
+private:
+ unsigned width;
+ unsigned height;
+ unsigned samples;
+
+public:
+ Texture2DMultisample();
+
+ void storage(PixelFormat fmt, unsigned wd, unsigned ht, unsigned sm);
+
+ virtual void image(const Graphics::Image &, unsigned = 0);
+
+ unsigned get_width() const { return width; }
+ unsigned get_height() const { return height; }
+
+ virtual AsyncLoader *load(IO::Seekable &, const Resources * = 0) { return 0; }
+ virtual UInt64 get_data_size() const;
+ virtual void unload() { }
+};
+
+} // namespace GL
+} // namespace Msp
+
+#endif