void Texture2DMultisample::storage(PixelFormat fmt, unsigned wd, unsigned ht, unsigned sm)
{
if(width>0)
void Texture2DMultisample::storage(PixelFormat fmt, unsigned wd, unsigned ht, unsigned sm)
{
if(width>0)
void Texture2DMultisample::image(const Graphics::Image &, unsigned)
{
throw invalid_operation("Texture2DMultisample::image");
void Texture2DMultisample::image(const Graphics::Image &, unsigned)
{
throw invalid_operation("Texture2DMultisample::image");