/** Updates the contents of the entire texture from an image. If storage
has not been defined, it will be set to match the image. Otherwise the
image must match the defined storage. */
virtual void image(const Graphics::Image &, unsigned lv = 0);
/** Updates the contents of the entire texture from an image. If storage
has not been defined, it will be set to match the image. Otherwise the
image must match the defined storage. */
virtual void image(const Graphics::Image &, unsigned lv = 0);