-Texture::Loader::Loader(Texture &t):
- DataFile::CollectionObjectLoader<Texture>(t, 0)
+Texture::Loader::Loader(Texture &t, Collection *c):
+ CollectionObjectLoader<Texture>(t, c),
+ levels(0)
add("external_image", &Loader::external_image);
add("external_image_srgb", &Loader::external_image_srgb);
add("generate_mipmap", &Loader::generate_mipmap);
add("external_image", &Loader::external_image);
add("external_image_srgb", &Loader::external_image_srgb);
add("generate_mipmap", &Loader::generate_mipmap);