- void bind_attribute(unsigned, const std::string &);
- void bind_attribute(VertexComponent, const std::string &);
- void bind_fragment_data(unsigned, const std::string &);
+ DEPRECATED void attach_shader(Shader &shader);
+ DEPRECATED void attach_shader_owned(Shader *shader);
+ DEPRECATED void detach_shader(Shader &shader);
+ DEPRECATED const std::vector<Shader *> &get_attached_shaders() const;
+
+ DEPRECATED void bind_attribute(unsigned, const std::string &);
+ DEPRECATED void bind_attribute(VertexComponent, const std::string &);
+ DEPRECATED void bind_fragment_data(unsigned, const std::string &);