-A complete shader program. Programs can be assembled of individual Shaders or
-generated with a set of standard features.
+A shader program consisting of one or more stages.
+
+Programs are created from Modules. Specialization values can be applied to
+customize behaviour of the module.
/// Constructs a Program from a Module, with specialization constants.
Program(const Module &, const std::map<std::string, int> & = std::map<std::string, int>());
/// Constructs a Program from a Module, with specialization constants.
Program(const Module &, const std::map<std::string, int> & = std::map<std::string, int>());
void collect_uniforms(const SpirVModule &, const std::map<unsigned, int> &);
void collect_block_uniforms(const SpirVModule::Structure &, const std::string &, unsigned, const std::map<unsigned, int> &, std::vector<std::string> &);
void collect_attributes(const SpirVModule &);
void collect_uniforms(const SpirVModule &, const std::map<unsigned, int> &);
void collect_block_uniforms(const SpirVModule::Structure &, const std::string &, unsigned, const std::map<unsigned, int> &, std::vector<std::string> &);
void collect_attributes(const SpirVModule &);
const std::vector<ReflectData::AttributeInfo> &get_attributes() const { return reflect_data.attributes; }
const ReflectData::AttributeInfo &get_attribute_info(const std::string &) const;
int get_attribute_location(const std::string &) const;
const std::vector<ReflectData::AttributeInfo> &get_attributes() const { return reflect_data.attributes; }
const ReflectData::AttributeInfo &get_attribute_info(const std::string &) const;
int get_attribute_location(const std::string &) const;