- unsigned add_stage(GLenum);
- void add_glsl_stages(const GlslModule &, const std::map<std::string, int> &);
- void compile_glsl_stage(unsigned);
-
-public:
- DEPRECATED void attach_shader(Shader &shader);
- DEPRECATED void attach_shader_owned(Shader *shader);
- DEPRECATED void detach_shader(Shader &shader);
- DEPRECATED const std::vector<Shader *> &get_attached_shaders() const;
+ bool has_stages() const;
+ unsigned add_stage(Stage);
+ void add_glsl_stages(const GlslModule &, const std::map<std::string, int> &, TransientData &);
+ void compile_glsl_stage(const GlslModule &, unsigned);
+ void add_spirv_stages(const SpirVModule &, const std::map<std::string, int> &, TransientData &);