- unsigned stage_id = 0;
- switch(*i)
- {
- case SL::Stage::VERTEX: stage_id = add_stage(GL_VERTEX_SHADER); break;
- case SL::Stage::GEOMETRY: stage_id = add_stage(GL_GEOMETRY_SHADER); break;
- case SL::Stage::FRAGMENT: stage_id = add_stage(GL_FRAGMENT_SHADER); break;
- default: throw invalid_operation("Program::add_glsl_stages");
- }
-
- string stage_src = compiler.get_stage_glsl(*i);
- const char *src_ptr = stage_src.data();
- int src_len = stage_src.size();
- glShaderSource(stage_id, 1, &src_ptr, &src_len);
-
- if(*i==SL::Stage::VERTEX)
- {
- const map<string, unsigned> &attribs = compiler.get_vertex_attributes();
- for(map<string, unsigned>::const_iterator j=attribs.begin(); j!=attribs.end(); ++j)
- glBindAttribLocation(id, j->second, j->first.c_str());
- }
-
- if(*i==SL::Stage::FRAGMENT && EXT_gpu_shader4)
- {
- const map<string, unsigned> &frag_outs = compiler.get_fragment_outputs();
- for(map<string, unsigned>::const_iterator j=frag_outs.begin(); j!=frag_outs.end(); ++j)
- glBindFragDataLocation(id, j->second, j->first.c_str());
- }
-
- compile_stage(stage_id);
+ collect_uniforms(static_cast<const SpirVModule &>(mod));
+ collect_attributes(static_cast<const SpirVModule &>(mod));
+ collect_builtins(static_cast<const SpirVModule &>(mod));