void set_shader_program(const Program *);
void set_vertex_setup(const VertexSetup *);
void set_front_face(FaceWinding);
void set_face_cull(CullMode);
void set_enabled_clip_planes(unsigned);
void set_texture(unsigned, const Texture *, const Sampler *);
void set_shader_program(const Program *);
void set_vertex_setup(const VertexSetup *);
void set_front_face(FaceWinding);
void set_face_cull(CullMode);
void set_enabled_clip_planes(unsigned);
void set_texture(unsigned, const Texture *, const Sampler *);