-
- for(vector<BoundUniformBlock>::const_iterator i=uniform_blocks.begin(); i!=uniform_blocks.end(); ++i)
- if(i->changed || mask==~0U)
- {
- if(i->block)
- {
- if(i->binding>=0)
- {
- const BufferBackedUniformBlock *block = static_cast<const BufferBackedUniformBlock *>(i->block);
- glBindBufferRange(GL_UNIFORM_BUFFER, i->binding, block->get_buffer()->get_id(), block->get_offset(), block->get_data_size());
- }
- else
- static_cast<const DefaultUniformBlock *>(i->block)->apply();
- }
- else
- glBindBufferBase(GL_UNIFORM_BUFFER, i->binding, 0);
-
- i->changed = false;
- }
- }
-
- last_applied = this;
- changes &= ~mask;
-}
-
-void PipelineState::clear()
-{
- if(last_applied)
- {
- glUseProgram(0);
- glBindVertexArray(0);
-
- unsigned max_clip_planes = Limits::get_global().max_clip_planes;
- for(unsigned i=0; i<max_clip_planes; ++i)
- if((last_applied->enabled_clip_planes>>i)&1)
- glDisable(GL_CLIP_PLANE0+i);
-
- for(vector<BoundTexture>::const_iterator i=last_applied->textures.begin(); i!=last_applied->textures.end(); ++i)
- if(i->texture && i->sampler)
- {
- if(ARB_direct_state_access)
- glBindTextureUnit(i->binding, 0);
- else
- {
- glActiveTexture(GL_TEXTURE0+i->binding);
- glBindTexture(bound_tex_targets[i->binding], 0);
- bound_tex_targets[i->binding] = 0;
- }
- }
-
- for(vector<BoundUniformBlock>::const_iterator i=last_applied->uniform_blocks.begin(); i!=last_applied->uniform_blocks.end(); ++i)
- if(i->block)
- glBindBufferBase(GL_UNIFORM_BUFFER, i->binding, 0);
-
- last_applied = 0;
- }