+ set_texture_resource(binding, tex, level, samp);
+}
+
+void PipelineState::set_storage_texture(unsigned binding, const Texture *tex)
+{
+ set_texture_resource(binding, tex, 0, 0);
+}
+
+void PipelineState::set_texture_resource(unsigned binding, const Texture *tex, int level, const Sampler *samp)
+{