-Raw mesh data, consisting of a VertexArray and one or more Batches. Though a
-Mesh can draw itself, it's usually used as part of Renderables rather than on
-its own.
+Stores mesh data using a VertexArray and one or more Batches.
+
+Meshes can be created at runtime using the MeshBuilder class.
+
+The Object class provides a higher-level interface which associates a Mesh with
+a Technique and is usually the appropriate way to of rendering geometry.