- glNamedFramebufferTexture(id, attch.attachment, attch.tex->get_id(), attch.level);
- else
+ {
+ if(attch.type==GL_TEXTURE_2D)
+ glNamedFramebufferTexture(id, attch.attachment, attch.tex->get_id(), attch.level);
+ else
+ glNamedFramebufferTextureLayer(id, attch.attachment, attch.tex->get_id(), attch.level, attch.layer);
+ }
+ else if(attch.type==GL_TEXTURE_2D)