- if(attch.type==GL_RENDERBUFFER)
- {
- if(ARB_direct_state_access)
- glNamedFramebufferRenderbuffer(id, attch.attachment, GL_RENDERBUFFER, attch.rbuf->get_id());
- else
- glFramebufferRenderbuffer(GL_FRAMEBUFFER, attch.attachment, GL_RENDERBUFFER, attch.rbuf->get_id());
- }
- else if(attch.type)