- Texture2D *tex = static_cast<Texture2D *>(i->tex);
- width = max(tex->get_width()>>i->level, 1U);
- height = max(tex->get_height()>>i->level, 1U);
+ Texture2D *tex = static_cast<Texture2D *>(a.tex);
+ w = max(tex->get_width()>>a.level, 1U);
+ h = max(tex->get_height()>>a.level, 1U);