-Limits::Limits()
-{
- glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, reinterpret_cast<int *>(&max_vertex_attributes));
- glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, reinterpret_cast<int *>(&max_texture_bindings));
- glGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS, reinterpret_cast<int *>(&max_uniform_bindings));
- glGetIntegerv(GL_MAX_CLIP_PLANES, reinterpret_cast<int *>(&max_clip_planes));
- glGetIntegerv(GL_MAX_SAMPLES, reinterpret_cast<int *>(&max_samples));
- glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, reinterpret_cast<int *>(&uniform_buffer_alignment));
- glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS, reinterpret_cast<int *>(&max_color_attachments));
-}
-
-
-DeviceInfo::DeviceInfo()
-{
- glsl_features.gl_api = get_gl_api();
- glsl_features.glsl_version = get_glsl_version();
- glsl_features.arb_enhanced_layouts = ARB_enhanced_layouts;
- glsl_features.arb_explicit_attrib_location = ARB_explicit_attrib_location;
- glsl_features.arb_explicit_uniform_location = ARB_explicit_uniform_location;
- glsl_features.arb_gpu_shader5 = ARB_gpu_shader5;
- glsl_features.arb_separate_shader_objects = ARB_separate_shader_objects;
- glsl_features.arb_uniform_buffer_object = ARB_uniform_buffer_object;
- glsl_features.ext_gpu_shader4 = EXT_gpu_shader4;
- glsl_features.ext_texture_array = EXT_texture_array;
- glsl_features.uniform_binding_range = limits.max_uniform_bindings;
- glsl_features.texture_binding_range = limits.max_texture_bindings;
-}
-