- const GlState &glstate = gldbg.get_glstate();
- if(args=="vertex")
- {
- IO::print("Current vertex attributes:\n");
- const Vector4 &color = glstate.get_color();
- IO::print(" Color: [%05.3f, %05.3f, %05.3f, %05.3f]\n", color.r, color.g, color.b, color.a);
- for(unsigned i=0; i<8; ++i)
- {
- const Vector4 &texcoord = glstate.get_texcoord(i);
- IO::print(" TexCoord%d: [%05.3f, %05.3f, %05.3f, %05.3f]\n", i, texcoord.s, texcoord.t, texcoord.p, texcoord.q);
- }
- const Vector3 &normal = glstate.get_normal();
- IO::print(" Normal: [%05.3f, %05.3f, %05.3f]\n", normal.x, normal.y, normal.z);
- }
- else if(args=="bind")
- {
- IO::print("Current bindings:\n");
- for(unsigned i=0; i<8; ++i)
- {
- IO::print(" Texture unit %d:\n", i);
- const TexUnitState &unit = glstate.get_texture_unit(i);
- IO::print(" GL_TEXTURE_2D: %s\n", unit.describe_binding(GL_TEXTURE_2D));
- IO::print(" GL_TEXTURE_3D: %s\n", unit.describe_binding(GL_TEXTURE_3D));
- }
- IO::print(" Buffers:\n");
- const BufferState *buf = glstate.get_current_buffer(GL_ARRAY_BUFFER);
- IO::print(" GL_ARRAY_BUFFER: %d\n", (buf ? buf->id : 0));
- buf = glstate.get_current_buffer(GL_ELEMENT_ARRAY_BUFFER);
- IO::print(" GL_ELEMENT_ARRAY_BUFFER: %d\n", (buf ? buf->id : 0));
- }
- else
- throw InvalidParameterValue("Invalid or missing argument");
-}
-
-void CommandInterpreter::cmd_texture(const string &args)
-{
- if(args.empty())
- {
- const map<unsigned, TextureState> &textures = gldbg.get_glstate().get_textures();
- IO::print("%d texture objects:\n", textures.size());
- for(map<unsigned, TextureState>::const_iterator i = textures.begin(); i!=textures.end(); ++i)
- {
- const TextureState &tex = i->second;
- IO::print(" %d: %s, %d images\n", i->first, tex.describe(), tex.images.size());
- }
- }
- else
- {
- unsigned id = lexical_cast<unsigned>(args);
- const TextureState &tex = gldbg.get_glstate().get_texture(id);
- IO::print("Texture object %d\n", id);
- IO::print(" Target: %s\n", describe_enum(tex.target, "TextureTarget"));
- IO::print(" Images:\n");
- for(unsigned i=0; i<tex.images.size(); ++i)
- {
- const TexImageState &img = tex.images[i];
- IO::print(" Level %2d: %s\n", i, img.describe());
- }
- IO::print(" Min. filter: %s\n", describe_enum(tex.min_filter, "TextureMinFilter"));
- IO::print(" Mag. filter: %s\n", describe_enum(tex.mag_filter, "TextureMagFilter"));
- IO::print(" Wrap modes: S=%s / T=%s / R=%s\n", describe_enum(tex.wrap_s, "TextureWrapMode"),
- describe_enum(tex.wrap_t, "TextureWrapMode"), describe_enum(tex.wrap_r, "TextureWrapMode"));
- IO::print(" Compare mode: %s\n", describe_enum(tex.compare_mode, ""));
- IO::print(" Compare func: %s\n", describe_enum(tex.compare_func, "DepthFunction"));
- IO::print(" Generate mipmap: %s\n", tex.generate_mipmap);
- }
-}
-
-void CommandInterpreter::cmd_buffer(const string &args)
-{
- if(args.empty())
- {
- const GlState::BufferMap &buffers = gldbg.get_glstate().get_buffers();
- IO::print("%d buffers:\n", buffers.size());
- for(GlState::BufferMap::const_iterator i=buffers.begin(); i!=buffers.end(); ++i)
- IO::print(" %d: %s\n", i->first, i->second.describe());
- }
- else
- {
- unsigned id = lexical_cast<unsigned>(args);
- const BufferState &buf = gldbg.get_glstate().get_buffer(id);
- IO::print("Buffer %d:\n", id);
- IO::print(" Size: %d bytes\n", buf.size);
- IO::print(" Usage: %s\n", describe_enum(buf.usage, ""));
- }