- { attrib(get_attribute_semantic(TANGENT3), mtx*Vector4(t.x, t.y, t.z, 0)); }
-
- void binormal(float x, float y, float z)
- { binormal(Vector3(x, y, z)); }
-
- void binormal(const Vector3 &b)
- { attrib(get_attribute_semantic(BINORMAL3), mtx*Vector4(b.x, b.y, b.z, 0)); }