+ public:
+ ClearLoader(SequenceTemplate &);
+ private:
+ virtual void init_actions();
+
+ void color(float, float, float, float);
+ void depth(float);
+ void stencil(int);
+ };
+
+ bool hdr = false;
+ bool alpha = false;
+ unsigned required_multisample = 0;
+ unsigned max_multisample = 0;
+ std::vector<Renderable> renderables;