+ blur_shader.attach_shader(get_fullscreen_vertex_shader());
+ blur_shader.attach_shader_owned(new FragmentShader(blur_fs));
+ blur_shader.bind_attribute(get_component_type(VERTEX2), "vertex");
+ blur_shader.link();
+
+ combine_shader.attach_shader(get_fullscreen_vertex_shader());
+ combine_shader.attach_shader_owned(new FragmentShader(combine_fs));
+ combine_shader.bind_attribute(get_component_type(VERTEX2), "vertex");
+ combine_shader.link();
+