const FrameFormat &format = self.framebuffer->get_format();
RenderPass render_pass;
render_pass.framebuffer = self.framebuffer;
const FrameFormat &format = self.framebuffer->get_format();
RenderPass render_pass;
render_pass.framebuffer = self.framebuffer;
multisample_info->sampleShadingEnable = VK_FALSE;
multisample_info->minSampleShading = 1.0f;
multisample_info->pSampleMask = 0;
multisample_info->sampleShadingEnable = VK_FALSE;
multisample_info->minSampleShading = 1.0f;
multisample_info->pSampleMask = 0;
multisample_info->alphaToOneEnable = VK_FALSE;
depth_stencil_info->sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
multisample_info->alphaToOneEnable = VK_FALSE;
depth_stencil_info->sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;