if(EXT_framebuffer_object)
glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS, reinterpret_cast<int *>(&lim.max_color_attachments));
if(EXT_framebuffer_multisample)
if(EXT_framebuffer_object)
glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS, reinterpret_cast<int *>(&lim.max_color_attachments));
if(EXT_framebuffer_multisample)