- ObjectSlot &obj_slot = get_slot(obj);
- obj_slot.animations.clear();
- obj_slot.base_matrix = Matrix();
- obj_slot.stacked = false;
- obj_slot.armature = anim.get_armature();
- obj_slot.animations.push_back(AnimationSlot(anim));
+ Target &target = get_slot(obj);
+ target.animations.clear();
+ target.base_matrix = Matrix();
+ target.stacked = false;
+ target.armature = anim.get_armature();
+ target.animations.push_back(PlayingAnimation(anim));