-#include <algorithm>
-#include <msp/strings/format.h>
-#include "animatedobject.h"
-#include "error.h"
-#include "object.h"
-#include "programdata.h"
-#include "renderer.h"
-#include "technique.h"
-
-using namespace std;
-
-namespace Msp {
-namespace GL {
-
-AnimatedObject::AnimatedObject(const Object &o):
- ObjectInstance(o),
- shdata(0)
-{
- if(const Technique *tech = object.get_technique())
- if(tech->has_shaders())
- shdata = new ProgramData;
-}
-
-AnimatedObject::~AnimatedObject()
-{
- delete shdata;
-}
-
-void AnimatedObject::set_pose_matrix(unsigned link, const Matrix &m)
-{
- if(shdata)
- {
- if(link*16>=pose_data.size())
- pose_data.resize((link+1)*16);
- copy(m.data(), m.data()+16, &pose_data[link*16]);
- shdata->uniform_matrix4_array("pose", pose_data.size()/16, &pose_data[0]);
- }
-}
-
-ProgramData &AnimatedObject::get_shader_data()
-{
- if(!shdata)
- throw invalid_operation("AnimatedObject::get_shader_data");
- return *shdata;
-}
-
-const ProgramData &AnimatedObject::get_shader_data() const
-{
- if(!shdata)
- throw invalid_operation("AnimatedObject::get_shader_data");
- return *shdata;
-}
-
-void AnimatedObject::set_uniform(const string &name, const KeyFrame::AnimatedUniform &uni)
-{
- if(!shdata)
- throw invalid_operation("AnimatedObject::set_uniform");
-
- if(uni.size==1)
- shdata->uniform(name, uni.values[0]);
- else if(uni.size==2)
- shdata->uniform2(name, uni.values);
- else if(uni.size==3)
- shdata->uniform3(name, uni.values);
- else if(uni.size==4)
- shdata->uniform4(name, uni.values);
- else
- throw invalid_argument("AnimatedObject::set_uniform");
-}
-
-void AnimatedObject::setup_render(Renderer &renderer, const Tag &) const
-{
- renderer.transform(matrix);
- if(shdata)
- renderer.add_shader_data(*shdata);
-}
-
-
-AnimatedObject::Loader::Loader(AnimatedObject &o):
- DataFile::DerivedObjectLoader<AnimatedObject, ObjectInstance::Loader>(o)
-{
- // Deprecated; Use the transform statement defined in ObjectInstance instead
- add("position", &Loader::position);
- add("rotation", &Loader::rotation);
- add("scale", &Loader::scale);
- add("scale", &Loader::scale_uniform);
-}
-
-void AnimatedObject::Loader::position(float x, float y, float z)
-{
- obj.matrix.translate(x, y, z);
-}
-
-void AnimatedObject::Loader::rotation(float a, float x, float y, float z)
-{
- obj.matrix.rotate_deg(a, x, y, z);
-}
-
-void AnimatedObject::Loader::scale(float x, float y, float z)
-{
- obj.matrix.scale(x, y, z);
-}
-
-void AnimatedObject::Loader::scale_uniform(float s)
-{
- obj.matrix.scale(s);
-}
-
-} // namespace GL
-} // namespace Msp