- float speed = (d ? (anim->get_duration()/Time::sec)/d : 1.0f);
- player->play(*target, *anim, speed);
+ float speed = 1.0f;
+ if(!anim->is_looping() && d)
+ speed = (anim->get_duration()/Time::sec)/d;
+ if(stacked)
+ player->play_stacked(*target, *anim, speed);
+ else
+ player->play(*target, *anim, speed);