occlude_target(w, h, (RENDER_COLOR,R8)),
occlude_shader("ambientocclusion_occlude.glsl"),
combine_shader("ambientocclusion_combine.glsl"),
occlude_target(w, h, (RENDER_COLOR,R8)),
occlude_shader("ambientocclusion_occlude.glsl"),
combine_shader("ambientocclusion_combine.glsl"),