Geometry::Angle<float> a = Geometry::Angle<float>::from_turns(random(seed));
unsigned char c = (cos(a)*0.5f+0.5f)*255;
unsigned char s = (sin(a)*0.5f+0.5f)*255;
Geometry::Angle<float> a = Geometry::Angle<float>::from_turns(random(seed));
unsigned char c = (cos(a)*0.5f+0.5f)*255;
unsigned char s = (sin(a)*0.5f+0.5f)*255;