#pragma MSP stage(vertex)
layout(location=0) in vec4 vertex;
layout(location=1) in vec4 color;
layout(location=2) in vec3 normal;
layout(location=3) in vec3 tangent;
#pragma MSP stage(vertex)
layout(location=0) in vec4 vertex;
layout(location=1) in vec4 color;
layout(location=2) in vec3 normal;
layout(location=3) in vec3 tangent;