// Texture
case GL_TEXTURE_WRAP_S: return 1;
case GL_TEXTURE_WRAP_T: return 1;
case GL_TEXTURE_MIN_FILTER: return 1;
case GL_TEXTURE_MAG_FILTER: return 1;
// Texture
case GL_TEXTURE_WRAP_S: return 1;
case GL_TEXTURE_WRAP_T: return 1;
case GL_TEXTURE_MIN_FILTER: return 1;
case GL_TEXTURE_MAG_FILTER: return 1;