static void glEnableClientState(void *, GLenum);
static void glDisableClientState(void *, GLenum);
static void glEnableClientState(void *, GLenum);
static void glDisableClientState(void *, GLenum);
static void glActiveTexture(void *, unsigned);
static void glBindTexture(void *, GLenum, unsigned);
static void glActiveTexture(void *, unsigned);
static void glBindTexture(void *, GLenum, unsigned);
+ static void glTexImage1D(void *, GLenum, int, int, int, int, GLenum, GLenum, const void *);
static void glTexImage2D(void *, GLenum, int, int, int, int, int, GLenum, GLenum, const void *);
static void glTexImage2D(void *, GLenum, int, int, int, int, int, GLenum, GLenum, const void *);
+ static void glTexImage3D(void *, GLenum, int, int, int, int, int, int, GLenum, GLenum, const void *);
static void glTexParameteri(void *, GLenum, GLenum, int);
static void glTexParameteriv(void *, GLenum, GLenum, const int *);
static void glDeleteTextures(void *, int, const unsigned *);
static void glTexParameteri(void *, GLenum, GLenum, int);
static void glTexParameteriv(void *, GLenum, GLenum, const int *);
static void glDeleteTextures(void *, int, const unsigned *);