+# Program point size is always used in OpenGL ES
+optional GL_PROGRAM_POINT_SIZE_ARB
+# The core flavor allows different layer counts per attachment; keep the error
+# condition around in case we end up using the extension flavor
+optional GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB
+# In the core flavor input and output layouts are set in GLSL source; keep
+# these so we can support the extension flavor