- if(feat.normalmap)
- {
- programs.back()->bind_attribute(4, "tangent");
- programs.back()->bind_attribute(5, "binormal");
- programs.back()->link();
- progdata.push_back(new GL::ProgramData(*programs.back()));
- progdata.back()->uniform("normalmap", 1);
- }
- else
- progdata.push_back(0);